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Offline mahonz

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Route Descriptions
« on: June 22, 2010, 06:49:13 PM »
Coaches

These are the routes we use at the youth level for our wide receivers, slots and TE's . We practice these every day as they are part of our route tree and tags. The younger the kids the smaller the tree ( less routes).... the older the kids the bigger the tree ( more routes). We stress stress stress strong hands and never catch with your body. Over the years we will develop some kids that are like glue with their hands never using their bodies to trap balls.

Everything is all about giving the QB a quick target. In practice if the QB is ready but the receiver is not the QB is taught to go ahead bean the receiver in the back of the helmet. Every pass must be out of the QB’s hand in less than 3 seconds unless its play action.

For our 5 wide offense every pass is out in 2 seconds flat because there is no drop back action. That is exactly enough time for the QB to seat the snap, find the laces and throw without delay. As a test this preseason, rush your DE’s from their monument with no TE….unblocked… at a monument that represents a shotgun QB. He will never get there but is coming hard. That is what I mean by finding a kid to play QB with some ice water running thru his veins. That is the first thing we are looking for if he has the talent to at least develop.

Coach Mike


STANCE- Foot closest to the football forward and underneath the armpit creating a slight forward lean. Power foot back slightly behind the butt. Hands up making a fist like a boxer but relaxed. Eyes in on the football. Come to your alignment and show the line judge if you are on or off with the proper hand signal while looking at him. While looking at the line judge hand nearest the line judge chopping down for on, chopping up for off. The line judge will help you set as a courtesy, it is not a rule. If he ignores you, ignore him.

MONUMENTS- All breakpoints for all monuments are on an even amount of strides, all breakdowns happen on an odd count. Monuments can be extended or shortend per the age group, QB arm strength or speed of the receiver. 

BUBBLE ROUTE- one step forward, stop, then two step back while turning the upper body square to the QB. Hands up and extended, forefingers and thumbs together. Feet set while the balls in the air. Once the catch is made get up field towards the sideline. Beginner.

MISSILE ROUTE- one step back, stop, run down the line of scrimmage towards the QB turning the upper body square to the QB. Hands up and extended, forefingers and thumbs together. Once the catch is made get up field and into the seam. Advanced.

ARROW ROUTE-  two strides forward, then cut hard at a 60 degree angle towards the sideline. Give the QB a quick target immediately on the cut. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field towards the sideline. Beginner.

SLANT ROUTE-  two strides forward, then cut hard at a 60 degree angle towards the middle of the defense. Give the QB a quick target immediately on the cut. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field into the seam. Beginner.

OUT ROUTE-  four strides forward, then cut hard at a 90 degree angle towards the sideline. One the third stride break down the hips and look inside.  Give the QB a quick target immediately on the cut. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field down the sideline. Beginner.

IN ROUTE-  four strides forward, then cut hard at a 90 degree angle towards the middle of the defense. One the third stride break down the hips and look outside.  Give the QB a quick target immediately on the cut. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field and into the seam. Beginner.

SQUIRREL ROUTE-  four strides forward, then cut hard at a 90 degree angle towards the middle of the defense for one stride then stop and spike back to the outside never turning your back to the QB. One the third stride break down the hips and look inside.  Give the QB a quick target immediately on the cut through the spike. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field down the sideline. ( Squirrels can be run opposite to the inside too ) Advanced.

HITCH ROUTE-  six strides forward, then cut hard at a 150 degree angle back towards the sideline. On the fifth stride break down the hips and look inside.  Give the QB a quick target immediately on the cut. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field down the sideline. Intermediate.

CURL ROUTE-  six strides forward, then cut hard at a 150 degree angle back towards the middle of the defense. On the fifth stride break down the hips and look outside.  Give the QB a quick target immediately on the cut. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field down the sideline. Intermediate.

DIG ROUTE-  six strides forward, then cut hard at a 45 degree angle towards the middle of the defense. One the fifth stride break down the hips and look outside. On the cut take two strides and then cut hard at a 45 degree angle.  Give the QB a quick target immediately on the second cut. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field and into the seam. Intermediate.

BENCH ROUTE-  eight strides forward while fading towards the sideline with outside arm up as if to call for a pass. On the fourth stride get your head around and look at the QB. On the seventh stride break down the hips. On the eighth stride then cut hard at a 150 degree angle back towards the sideline. Be ready for the football immediately out of the cut. Hands out and extended, forefingers and thumbs together. Once the catch is made get up field down the sideline. Advanced.

POST ROUTE-  six strides forward, then cut hard to the goal post towards the middle of the defense. One the fifth stride break down the hips and look outside. Give the QB a quick target immediately on the cut. Hands out and extended. Once the catch is made continue the path. Beginner.

POPCORN ROUTE-  six strides forward, then cut hard to the goal post towards the middle of the defense for two strides then cut back to the sideline at a 90 degree angle. One the fifth stride break down the hips and look outside. Give the QB a quick target immediately on the second cut. Hands out and extended. Once the catch is made continue the path. Intermediate.

FADE ROUTE- eight strides forward while fading towards the sideline with outside arm up calling for a pass. On the fourth stride get your head around and look at the QB. Hands out and extended. Once the catch is made continue the path. ( you can run this as a SEAM ROUTE opposite to the inside ) Beginner.

SLUGGO ROUTE-  two strides forward, then cut hard at a 60 degree angle towards the middle of the defense. Give the QB a quick target immediately on the cut but on the fourth stride cut hard up field 90 degrees. Hands out and extended. Once the catch is made continue the path. Intermediate.

HUGGO ROUTE-  six strides forward, then cut hard at a 150 degree angle back towards the sideline for one step then wheel to the outside towards the sideline and up field. On the fifth stride break down the hips and look inside.  Give the QB a quick target immediately on the cut then wheel getting the head back around and ready for the catch.. Hands out and extended. Once the catch is made continue the path. Advanced.

DRAG ROUTE For a TE-  block down then come off the block into the defense and underneath the linebackers. Give the QB a quick target. Hands out and extended, forefingers and thumbs together. Continue the path until the catch is made then get up field into the seam. Beginner.

SCRAMBLE ROUTE For a TE-  block down then come off the block away from the defense and underneath the cornerback. Give the QB a quick target. Hands out and extended, forefingers and thumbs together. Continue the path until the catch is made then get up field down the sideline. Beginner.

POP ROUTE For a TE-  release immediately and on the second step give the QB a very quick target. Hands out and extended, forefingers and thumbs together. Continue the path until the catch is made then get up field into the seam. Beginner.
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Offline Pearls of Wisdom

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Re: Route Descriptions
« Reply #1 on: June 22, 2010, 10:35:26 PM »
Very good, Mike.  Ours are enclosed below:

***********************************************************************************

BASIC ROUTES FOR OUTSIDE RECEIVERS (X & Z)  (ALIGN WITH OUTSIDE FOOT BACK)

"HITCH":  Align at normal.  First step with your outside foot.  Your fifth step will find you on your outside foot.  Plant this foot and pivot your inside hip to the OUTSIDE staying low and stationary.  After the catch roll to the outside.

"SLANT":  Align outside normal.  First step with your inside foot at 45 degrees and you look for the ball right away.  (VARIATION:  SLANT can also be run breaking on third step at 45 degree angle – has to be “game planned”).

"UP" =  Align at normal.  First step with your outside foot.  Sprint off the ball and attack the inside shoulder of the defender.  When you break down the cushion make an inside move to force an inside turn by the defender.  Push off your inside foot and give off to the sideline.  Stay 4-5 yds. from the sideline.  You should catch the ball about 18-25 yds. deep.  If you get a hard corner with deep help, release outside of the corner and get into the fade area (18 yds. deep).

"POST":  Align inside normal.  First step with outside foot.  Your seventh step will find you on your outside foot.  Plant this foot and break to the near upright.  Note:  If away from callside, don’t cross hash (turn straight up hash when you reach it).

"OUT":  Align inside normal.  First step with outside foot.  With your seventh step ROLL to the outside.  Your eighth step will bring you completely around.  (Snap your head and shoulders around ON your seventh step and look for the ball AS your eighth step hits the ground).  This route has a rounded effect – it is NOT a sharp break.  Vs. hard corner – run a “fade”. 

"CURL":  Align at normal.  First 7 steps exactly same as POST.  On your seventh step plant your outside foot and break to the near upright for two steps SELLING THE POST.  Plant your outside foot and come back DIRECTLY to the QB exposing your numbers to him.  When the ball is thrown come back to meet it – NEVER sit and wait on the ball.

"POST/CORNER":  Align inside normal.  First seven steps exactly same as POST.  On your seventh step plant your outside foot and break to the near upright for three steps SELLING THE POST.  Plant your inside foot and break to the corner aiming for a point 22 yds. deep on the sideline.

NOTE:  ALL ROUTES (EXCEPT FOR “OUT” –  WHICH CONVERTS TO “FADE”) -  ARE “RUN-IT’S” AND WILL STAY ON VS. HARD CORNERS (PRESS OR ROLL).

************************************************************************************

Complimentary Routes (INSIDE RECEIVERS):

H & Y:

"HITCH" – H & Y take an outside release gaining width & “hitch” at 6 yds. deep.

"SEAM" - H & Y – take an outside release gaining width & run “seam” route up the hash.

"CORNER" - H & Y take an outside release & run “corner” breaking at 10 yds. to a depth of
             22 yds. deep on boundary.
"OUT" – H & Y take an outside release and at 10 yds. deep break “out” at 90 degrees.

TURN – H & Y take an outside release to a depth of 8 yds. &  break out & down to a
             depth of 6 yds.  NOTE:  Can run “corner” (same as 50-51) by Game Plan.

FLAT – H & Y take an outside release & run “flat” route 4 yds. deep.  Hook up if you get to
             width of original align of WR & ball isn’t in air (leave room).
 
POST – Callside H or Y take inside release to a depth of 10 yds. & break to near “post”. 
             Offside H or Y run “flat” route (same as 56-57).

NOTE: CALLSIDE H OR Y HAS FREE RELEASE.  OFFSIDE H OR Y HAS CHECK RELEASE (ON ALL OF ABOVE).

**********************************************************************************

RB:


"POST" – Check release & run a “post” to near upright.

"FLAT" – Check release & run a “flat” route to a depth of 4 yds. deep.

"SWING" – Check release & run “swing” route behind LOS.  As you turn up – you should catch ball roughly where WR lined up.




My Contact Info: Coach Bill Mountjoy phone: 804-716-7038 EST /  Email: butzadams@hotmail.com

Offline Pearls of Wisdom

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Re: Route Descriptions
« Reply #2 on: June 23, 2010, 03:51:09 PM »
SEE ATTACHED (FROM BART STARR):

R-Hand = throw in-breaking routes to right & out-breaking routes to left.  UP routes to right.  Bill Walsh was a HUGE believer in this:

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My Contact Info: Coach Bill Mountjoy phone: 804-716-7038 EST /  Email: butzadams@hotmail.com

Offline DumCoach

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Re: Route Descriptions
« Reply #3 on: September 01, 2010, 04:26:41 AM »
Here are my route descriptions.  Every receiver is set on the face of a clock and the receiver is at the 6 o'clock position.  On every pass he runs 5 yards to the center of the clock *) and then cuts to the time called.  Here is a receiver's receiving tree:

                        12
                 11          1
            10                    2
          9             *             3
              8                    4
                  7             5
                          6
                          R

If the receiver is told to run "9 o'clock" he runs 5 yards to reach the middle of the clock and then cuts left to 9 o'clock.  He just ran "Down and out" if he's left of center, "down and in" if he's right of center.

If told to run "3 o'clock" he runs "Down and out" if he's to the right of center, "Down and in" if he's to the left of center.

Want your left SE to run slant?  Call "2 o'clock".  Want him to run "Post"?  Call "1 o'clock".  Want him to run "Fly"?  Call "12".   Want him to run curl?  Call 10 or 11.  Want him to run "comeback"?  Call 6. 

Here's my formation:


         1                             2      3        4
         O  O  O  0  O  O               O
                       O               O                O
                       O

The route calls are made from left to right.  So first number in the huddle is TE's route.  Second is slot's route.  Third is SE's route.  Fourth is FL's route. Fifth is the called receiver.

Here is the call:

"12-12-12-9-4"

TE, Slot, and SE all ran "Fly" (12 o'clock).  FL ran down and in ("9").  The QB threw to the fourth receiver ("4").

Play with it and see how simple it is.  Everything I do is for "dum" coaches.
"Football is for the kids - But let's win anyway."

Offline mahonz

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Re: Route Descriptions
« Reply #4 on: September 01, 2010, 02:20:56 PM »
Clark

I have always been intrigued by your clock routes. One of these days I am going to give it a try.

Coach Mike
Collect moments, not wins.

CoachKell

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Re: Route Descriptions
« Reply #5 on: September 02, 2010, 11:08:05 AM »
Here are my route descriptions.  Every receiver is set on the face of a clock and the receiver is at the 6 o'clock position.  On every pass he runs 5 yards to the center of the clock *) and then cuts to the time called.  Here is a receiver's receiving tree:

                        12
                 11          1
            10                    2
          9             *             3
              8                    4
                  7             5
                          6
                          R

If the receiver is told to run "9 o'clock" he runs 5 yards to reach the middle of the clock and then cuts left to 9 o'clock.  He just ran "Down and out" if he's left of center, "down and in" if he's right of center.

If told to run "3 o'clock" he runs "Down and out" if he's to the right of center, "Down and in" if he's to the left of center.

Want your left SE to run slant?  Call "2 o'clock".  Want him to run "Post"?  Call "1 o'clock".  Want him to run "Fly"?  Call "12".   Want him to run curl?  Call 10 or 11.  Want him to run "comeback"?  Call 6. 

Here's my formation:


         1                             2      3        4
         O  O  O  0  O  O               O
                       O               O                O
                       O

The route calls are made from left to right.  So first number in the huddle is TE's route.  Second is slot's route.  Third is SE's route.  Fourth is FL's route. Fifth is the called receiver.

Here is the call:

"12-12-12-9-4"

TE, Slot, and SE all ran "Fly" (12 o'clock).  FL ran down and in ("9").  The QB threw to the fourth receiver ("4").

Play with it and see how simple it is.  Everything I do is for "dum" coaches.

Very Nice

Offline nevadajoe

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Re: Route Descriptions
« Reply #6 on: September 30, 2010, 02:02:14 AM »
That's allot of text how about some diagrams and passing trees?

Offline mahonz

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Re: Route Descriptions
« Reply #7 on: September 30, 2010, 02:16:39 PM »
That's allot of text how about some diagrams and passing trees?

I posted our tree in your other thread.

Coach Mike
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Offline jem

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Re: Route Descriptions
« Reply #8 on: November 10, 2010, 12:02:41 AM »
tag flag Flag Tag

eureka
« Last Edit: May 15, 2012, 02:16:17 PM by jem »
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