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Author Topic: Fun Games For Practice  (Read 2112 times)

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Online CoachDP

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Re: Fun Games For Practice
« Reply #45 on: May 18, 2017, 01:44:22 PM »
Chris,

When talking about "fun" drills, I should have said I don't trust my ability to get anything from them.  And one thing about DC and his approach and my approach; we're both fighters.  I think we're both used to fighting with everyone along the way.  So I'm not really surprised when he gets into his situations and I find myself in mine.  It's part of who we are.  Him and I should be on TV together.  Forget "Mike & Mike."  Call it "Dave and Dave."

--Dave
« Last Edit: May 18, 2017, 01:48:13 PM by CoachDP »
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Offline Coach Correa

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Re: Fun Games For Practice
« Reply #46 on: May 18, 2017, 01:47:38 PM »
I got more info out of reading this thread than i have on here in a long time great discussion no one should be mad it's what work's for you and your's.
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Offline spidermac

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Re: Fun Games For Practice
« Reply #47 on: May 18, 2017, 01:49:28 PM »
My boys think most of my drills are fun :) back to what you always say, it isn't the drill, its how you coach it :) You taught me this...

They will ask me are we doing whose ball today or COD or 10 yard fight or whatever, and if I say yes, they say "alright!" or something equally as positive, if I say no, they say "why not" :P

None of them suck, they just haven't found what the kid is good at yet.

Online CoachDP

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Re: Fun Games For Practice
« Reply #48 on: May 18, 2017, 01:50:05 PM »
I got more info out of reading this thread than i have on here in a long time great discussion no one should be mad it's what work's for you and your's.

I know DC's not mad and neither am I.  I think we both have a tendency to come across as if we are, though.  Heck, that happens to me in "real life" quite a bit.  Not mad.  Crazy, yes.  But not mad.

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Online CoachDP

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Re: Fun Games For Practice
« Reply #49 on: May 18, 2017, 01:51:49 PM »
They will ask me are we doing whose ball today or COD or 10 yard fight or whatever, and if I say yes, they say "alright!" or something equally as positive, if I say no, they say "why not" :P

That's always the way I've found it to be, Chris.  We could be asking them to jump off a building into a pit of cement and they'd be high-fiving and going "Yes!"

--Dave
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Offline Coach Correa

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Re: Fun Games For Practice
« Reply #50 on: May 18, 2017, 01:57:26 PM »
I know DC's not mad and neither am I.  I think we both have a tendency to come across as if we are, though.  Heck, that happens to me in "real life" quite a bit.  Not mad.  Crazy, yes.  But not mad.

--Dave
Brother i don't get mad neither i just come off as i do LOL I learned with all this there's no write or wrong WAY as long as your  consistent at what you do even if it's B.S..
« Last Edit: May 18, 2017, 01:59:45 PM by Coach Correa »
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Offline StormCoach

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Re: Fun Games For Practice
« Reply #51 on: May 18, 2017, 04:25:08 PM »


King of the Boards - aggression, hand and feet placement, low pad level, bringing the hips
Is this just regular old board drills with the o line?

COD (Enduro) - Mental, Emotional, Physical Conditioning, Team Building
Etc.
Can you describe this one ?


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Offline davecisar

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Re: Fun Games For Practice
« Reply #52 on: May 18, 2017, 05:15:50 PM »
DC and I hash this out every season.  He took what I said about "detesting" fun drills and I think he took it personally.  Because that's an emphasis of his program.  So I get why he'd take it that way.  However, it wasn't an attack of DC.  I want to be very clear about that.  And I apologize for having allowed it to be taken that way.  I shoot from the hip and sometimes my aim isn't very good.  That's my fault.

Football is very important to DC and it's also important to me.  It's what we do.  And it's our livelihood, whether we're making thousands of dollars at it, or none at all.  DC has drills I wouldn't use.  So what?  But I still have learned and have continued to learn from him for years through his generosity.  He's competitive and coaching football is important to him.  Is he more competitive than I am?  Is this more important to me?  I dunno.  Probably doesn't even matter.  But I'd let my kid play for him, and that's a very short list.  I'd let him do his thing because his thing works for him.  And it works for his players.  And I know I could trust him with my kid.  That's also a very short list.  I know I'd also loved to have coached my team against his.  Not in a chest-beating way, but to see what he would do against us and how he'd try to attack us.  I think that'd be fascinating to watch.  Regardless, he does it his way and it's a right way.  It's not my way.  It's not the only way.  But his way does work, there's NO doubt about that.

--DP

No worries all good my friend
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Offline Bob Goodman

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Re: Fun Games For Practice
« Reply #53 on: May 18, 2017, 06:18:23 PM »
No it isn't sumo, if it were sumo, I would have called it sumo :P
Sorry, then what's the drill that someone had a name for who said it was very different from sumo, but it was just sumo structured to make the winner push the loser across a line 10 yds. beyond his own line, & they start in the middle?

Meanwhile, I've been trying to imagine an American football equivalent of ruck & run.  No opp'ty to test this on the field, but here's the idea for a version that's somewhat rugby-like but won't cause them to pick up rugby habits:

Make a fairly long rectangle, but narrow enough that for the number of players you have, the speedy ones won't have much advantage, and long passes won't come into play.

2 teams, 1 football.  Full pads.

Object: get TDs for your team, keep the other team from getting them.

One team's the offense until a time limit is reached or they score, whichever comes 1st.  Then the other team becomes the offense, starting with the ball where it was left if no TD.  If a TD, then start the same way you start the game: ball some point in the field you think is a reasonable field position disadvantage in return for the benefit of the ball.

Players on defense can't touch the ball while it's loose, but they're allowed to pry it loose out of an opponent's possession.  If one manages to steal the ball, he gets to immediately throw it directly sideways out of bounds to make the offense eat up time retrieving it.  Otherwise, players on defense are limited to tackling the ballcarrier.

Players on offense can carry the ball, throw it (but not forward), hand it to a teammate in any direction, or block for the ballcarrier.  No binding on to teammates as in rugby, same rules as American football regarding contact w teammates & opponents, except the whole field's a free blocking zone regarding blocking below the waist (but there's unlikely to be much of that).

Slow whistle; ballcarrier's not tackled until down or lifted by opponent.  After a tackle, no forward progress given.  No piling on a tackled ballcarrier, everyone must stand away ASAP.  Ballcarrier must release the ball as in rugby by passing it or putting it on the ground.  Players on defense must get onside before they can tackle or interfere, players on offense must get onside before they can block (but can then block downfield as far as they want), but the ball may be passed or picked up to put it in play without waiting for players of either team to get onside.  Players still on the ground after a tackle can't interfere either.

If the ball goes out of bounds, a player of offense gets to bring it back and put it down ready for play.

At the time limit, the offense turns over if the ball's on the ground or out of bounds, & at the next tackle or out-of-bounds if it's not.  If the defense commits an infraction, add time to the offense's limit.  If the offense commits an infraction, deduct from their time.

If my hunch is right, this one should be fun especially for the linemen, it should be great conditioning, and no techniques taught that would be illegal in American football.  Everybody on the offense will have a shot at the ball as it quickly gets recycled, thinking and open field will be minimized.  Since there'd be no count of downs but a time limit to advance the ball, players would be encouraged to run forward w it instead of running around.

Offline mahonz

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Re: Fun Games For Practice
« Reply #54 on: May 18, 2017, 10:14:57 PM »
What if....you rarely ran any drills?

Would that be fun?
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Offline patriotsfatboy1

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Re: Fun Games For Practice
« Reply #55 on: May 19, 2017, 08:58:30 AM »
What if....you rarely ran any drills?

Would that be fun?

If you rarely ran any football drills and the kids just did slap and tickle, then they would call it "soccer".

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Re: Fun Games For Practice
« Reply #56 on: May 19, 2017, 09:49:56 AM »
If you rarely ran any football drills and the kids just did slap and tickle, then they would call it "soccer".

That was kinda my point.

Football is a grind. I think we all agree on that....so there has to be some balance.
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Offline spidermac

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Re: Fun Games For Practice
« Reply #57 on: May 19, 2017, 10:01:28 AM »


King of the boards is in fact board drills with the oline.

COD, Circle of Death, Enduro...this is a Gregory Drill, you circle the team up, enough room between them to do athletic movements, one coach in the middle to demo the movements, the other coaches around the circle, to encourage the boys. You then conduct, at a ratio of 3:1, 4:1 or 5:1 depending upon the age group, dynamic and static movements for 30 seconds each, moving from one movement to the next every 30 seconds, no rest in between movements. The coaches are moving around the circle and are loudly encouraging, correcting, etc. Think Parris Island with the encouragement. "Faster, Faster", "Don't Quit on yourself, don't quit on your team". If a coach witnesses a boy not giving 100% effort, he will warn the player to fix it, if he notices a player not performing the movement correctly, he will correct the player. If the player refuses to comply with correction or effort, he is tapped out, and takes a knee and watches his teammates work for the duration of the circle. This goes on for 10 minutes (or longer with older age groups).

The static movements are placed in there to give the boys "time to catch their breath". Coach, at his discretion can lengthen or shorten the duration of any particular movement, to raise the stress level or lower it.

From Jack's Document on it:

Physical Toughness - being able to cope with physical fatigue, pain and exhaustion while still executing your responsibilities as perfectly as possible for that one play and the entire length of the game.

Emotional Toughness - being able to cope with external and internal stress and control it and respond to it positively with maximum effort and intensity.

Mental Toughness - being able to concentrate and focus on being successful for those few moments prior to and during the play with clarity to execute your technique.

Back to my thoughts...

Team building is huge in this drill...the goal is to finish the drill together, as a team. My boys will encourage each other (unexpected, but welcome side effect) when they see one of their teammates struggling with a movement, they will high five each other when we cool them off after the drill.

Love this drill...

None of them suck, they just haven't found what the kid is good at yet.

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Re: Fun Games For Practice
« Reply #58 on: May 19, 2017, 12:12:56 PM »
COD, Circle of Death, Enduro...this is a Gregory Drill, you circle the team up, enough room between them to do athletic movements, one coach in the middle to demo the movements, the other coaches around the circle, to encourage the boys. You then conduct, at a ratio of 3:1, 4:1 or 5:1 depending upon the age group, dynamic and static movements for 30 seconds each, moving from one movement to the next every 30 seconds, no rest in between movements. The coaches are moving around the circle and are loudly encouraging, correcting, etc. Think Parris Island with the encouragement. "Faster, Faster", "Don't Quit on yourself, don't quit on your team". If a coach witnesses a boy not giving 100% effort, he will warn the player to fix it, if he notices a player not performing the movement correctly, he will correct the player. If the player refuses to comply with correction or effort, he is tapped out, and takes a knee and watches his teammates work for the duration of the circle. This goes on for 10 minutes (or longer with older age groups).

having them in a circle also holds them accountable to one another.
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Offline Coach Correa

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Re: Fun Games For Practice
« Reply #59 on: May 19, 2017, 02:45:10 PM »
What if....you rarely ran any drills?

Would that be fun?
It' funny you say that cause we do none of these and i alway's have a roster of 30 plus and get a new group every year at 8th grade and my kid's love how we go about business everything is specific to how we play. That also goes for aggression to me aggression comes from being confident and from within.
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