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Author Topic: Middle School: Air Raid Offense  (Read 923 times)

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Offline tbAD

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Middle School: Air Raid Offense
« on: January 08, 2019, 04:00:54 PM »
Wondering if any Middle School coaches have tried/succeeded in running the Air Raid at the Middle School level. Falling in love with the offense and I think I could tailor it to this age group. Just wondering if anyone here has had experience doing it at this level.

Offline Dusty Ol Fart

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Re: Middle School: Air Raid Offense
« Reply #1 on: January 08, 2019, 04:41:42 PM »
The biggest problems I had installing a "quick passing game" was inconsistent/ poor routes and QB accuracy.  One exacerbates the other and are not mutually exclusive.  When you add in the ability to catch the ball, there you have it, in a Nut Shell.  That being said, you can overcome SOME of that problem by simply taking your best receiver and moving him to different positions throughout the formation and keying him.   The issue there is that a good DC will figure that out and Double or Triple that receiver, leaving you with the question.....Whose Next? 

I does get better and it is possible but, you must "Cut Bait" quickly to find those plays/routes that work time and time again with your group.  I would also seek to find 2 kids who are 70% or better at catching and holding on to the ball.  In other words, be very willing to take those 3 and 4 yard plays! Catch and Fall Down can be your best friend.  YAC will come as your group improves.   

Just my experience with my group.  Hope this makes sense to you.

Dusty
Not MPP... ONE TASK!  Teach them!  :)

Offline CoachDP

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Re: Middle School: Air Raid Offense
« Reply #2 on: January 08, 2019, 04:58:04 PM »
Wondering if any Middle School coaches have tried/succeeded in running the Air Raid at the Middle School level. Falling in love with the offense and I think I could tailor it to this age group. Just wondering if anyone here has had experience doing it at this level.

Do you want the "Air Raid," or simply a "Spread Offense?"  One is not the other, but if you have the coaching chops, you can definitely teach it and be successful with it.  And if you do, and if you are, then you will probably have a high school job sooner than later.

--Dave

"The Greater the Teacher, the More Powerful the Player."

The Mission Statement:
"I want to show any young man that he is far tougher than he thinks, that he can accomplish more than what he dreamed and that his work ethic will take him wherever he wants to go." #BattleReady newhope

Offline CoachDP

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Re: Middle School: Air Raid Offense
« Reply #3 on: January 08, 2019, 05:01:53 PM »
Falling in love with the offense and I think I could tailor it to this age group.

We were a Tony Franklin Air Raid team when I was the header at GHHS.  The one thing I absolutely loved about the offense is that it gave us the ability to come from behind.  (We trailed in 7 of our 9 games, but went 8-1).  The one thing I hated about the offense is that we had to come from behind so many times.  That would never have happened if we were running the Double Wing.

--Dave
"The Greater the Teacher, the More Powerful the Player."

The Mission Statement:
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Offline blockandtackle

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Re: Middle School: Air Raid Offense
« Reply #4 on: January 08, 2019, 05:21:06 PM »
Wondering if any Middle School coaches have tried/succeeded in running the Air Raid at the Middle School level. Falling in love with the offense and I think I could tailor it to this age group. Just wondering if anyone here has had experience doing it at this level.

Morris has actually ran it before.  When TFS took off years ago, some MS teams ran it.

From what I've seen, the typical thing is that you want to beef up the running game slightly.  Run an inside run (Inside Zone, Trap, Draw, or Lead Draw all work), Speed Option, and a Jet Sweep.  Maybe a Counter off the Jet Sweep or inside run for a 4th run, but that's about all.  You will still be running it more than you throw.

For passing, keep it really simple.  One sprint out ("Rodeo/Lasso" in TFS terminology), one drop back pass (Shallow or maybe Mesh), and a few screens--you want something slow, a fast tunnel or jailbreak screen, and a bubble tied to your running game.   If your QB can manage that, you might want to add a 2X2 set with Smash to one side and Curl/Flat to the other.

The screen game is absolutely vital and can't be understated. Screens will be most of your passes and passing yardage. Add a screen and go off your best quick screen and use that like a PAP.  For quick game, stick to one side with slants on the backside is good.  You might want to add fade/out or all hitches, but don't go much farther than that.

You can package runs together with screens and maybe hitches or slants for simple pre-snap RPOs.  Tunnel screen on the backside of Jet works.  Bubble screen to the backside of your inside zone (or on both sides) and stick to the playside is ok.  If you're running a counter, you can attach hitches to the backside of that.

KISS and follow the Air Raid practice plans and teaching.  Those are key.  Build around throws the QB can make and cut the stuff he doesn't do well.  If that means you have no actual drop back passes or only run each play to one side of the field, then so be it.
« Last Edit: January 08, 2019, 07:19:07 PM by blockandtackle »

Offline CoachDP

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Re: Middle School: Air Raid Offense
« Reply #5 on: January 08, 2019, 05:45:27 PM »
I'm wondering if the quarters are 8 minutes, or 10?

--Dave
"The Greater the Teacher, the More Powerful the Player."

The Mission Statement:
"I want to show any young man that he is far tougher than he thinks, that he can accomplish more than what he dreamed and that his work ethic will take him wherever he wants to go." #BattleReady newhope

Offline chucknduck

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Re: Middle School: Air Raid Offense
« Reply #6 on: January 08, 2019, 06:28:01 PM »
Absolutely!
I ran it about six years ago with 8th graders and have ran it the past few years at the freshman level.
I have really learned to cut down the offense as much as I possibly can.  My freshman run fewer formations and concepts than the 8th graders did.
I have not had even a mediocre rb in any of these Air Raid seasons so we had one run play: inside zone.
I have eliminated trips, everything is 2X2, and very little empty, the rb is the only person to move around to change the formation.  We do have a beast package, though.
I have eliminated motion, cadence is always on one, center calls the cadence, we do have a freeze play.
One protection scheme, rb makes a right or left call and we're good to go.
Everything is done through hand signals.
Quick game: stick and corner concepts both right and left, sometimes I'll add one or two more but usually only use these two concepts over and over again
Drop back game: Mesh, shallow, four verticals, smash
2 screen passes
That's it.

Through 8 games this season were at negative rushing yards on the season, but we were 7-1.

Offline blockandtackle

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Re: Middle School: Air Raid Offense
« Reply #7 on: January 08, 2019, 07:15:28 PM »
Absolutely!
I ran it about six years ago with 8th graders and have ran it the past few years at the freshman level.
I have really learned to cut down the offense as much as I possibly can.  My freshman run fewer formations and concepts than the 8th graders did.
I have not had even a mediocre rb in any of these Air Raid seasons so we had one run play: inside zone.
I have eliminated trips, everything is 2X2, and very little empty, the rb is the only person to move around to change the formation.  We do have a beast package, though.
I have eliminated motion, cadence is always on one, center calls the cadence, we do have a freeze play.
One protection scheme, rb makes a right or left call and we're good to go.
Everything is done through hand signals.
Quick game: stick and corner concepts both right and left, sometimes I'll add one or two more but usually only use these two concepts over and over again
Drop back game: Mesh, shallow, four verticals, smash
2 screen passes
That's it.

Through 8 games this season were at negative rushing yards on the season, but we were 7-1.

I love it, coach!

Some questions:

1.  How often do you throw drop back passes?  Quick game?  Screens?

2.  Why carry both Mesh and Shallow?

3.  How well has 4 verts worked for you with 8th and 9th graders?

4.  What are the screen passes you use?

5.  Why did you eliminate Trips?  Was it because moving the receiver over to the other side complicated things too much?

6.  Is your Empty a 2X3 thing or 4X1?

7.  How do you practice this and Beast?  What does the Beast package look like?

8.  Do you RPO by attaching the quick game or screens to Inside Zone?
« Last Edit: January 08, 2019, 07:18:22 PM by blockandtackle »

Offline blockandtackle

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Re: Middle School: Air Raid Offense
« Reply #8 on: January 08, 2019, 07:35:28 PM »
Just found this gem of a thread in the archive.  OP might want to take a look.

http://www.dumcoach.com/general-offense-discussion/air-raid-for-middle-school/

Offline chucknduck

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Re: Middle School: Air Raid Offense
« Reply #9 on: January 08, 2019, 07:48:48 PM »
1.  Depends on my personnel.  But stick and corner are called close to 50% of the time during games, sometimes more.  This season we saw a lot of off coverage, so we threw a ton of quick screens (Randy/Larry).  My X caught 81 passes and my Z caught 91.

2.  My guys aren't fast so we used mesh a lot versus man.  I like shallow as well because it's an easy throw and I can get less talented wrs the ball during a game.

3.  I had a great slot receiver a few years ago who killed two high on four verts with a converted post.  This past year my slot guys were slow, so four verts was only called and versus press when my outside guys had one on one with no help.

4.  My X and Z were my only play makers, so we only used the quick screens and the jailbreaks.  The backs and slot guys didn't have a screen this past season.

5.  I eliminated trips because the defense would change and it could mess up my qb.  Plus, we don't have the talent to really take advantage on the single receiver side.  It was just more to practice for not much benefit.

6.  Empty was 3X2.  Wrs all stayed the same, the rb just became the #3 receiver to the concept side.  Nothing else changed.

7.  Beast was used in short yardage, we had one run and one pass out of it, we ran it both right and left using a sugar huddle.

8.  I've dabbled in the stick/inside zone RPO, it sucked, so I junked it.

Offline blockandtackle

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Re: Middle School: Air Raid Offense
« Reply #10 on: January 08, 2019, 07:52:54 PM »
4.  My X and Z were my only play makers, so we only used the quick screens and the jailbreaks.  The backs and slot guys didn't have a screen this past season.

Thanks for taking the time to answer, coach.  So what, exactly, is a "quick screen" to you?  Is this just the slot kicking out the CB?  Do you release the T or get the RB out to block the overhang?

Offline chucknduck

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Re: Middle School: Air Raid Offense
« Reply #11 on: January 08, 2019, 07:55:51 PM »

Offline blockandtackle

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Offline morris

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Re: Middle School: Air Raid Offense
« Reply #13 on: January 13, 2019, 01:23:35 PM »
You can run Air Raid on the MS level no question. Iíve coached against on that level for over ten years. I ran an Air Raid style one season and my last couple of years I ran a spread offense that wasnít Air Raid but Dan Gonzalezís stuff. His son has run it for the past three years.

Coach McKie has a couple of YouTube videos on MS Air Raid which are good. He also is a great resource.

The Tony Franklin System (which is Air Raid) has a suggested package with plays and practice schedule. PM me your email and Iíll send it to you.

Running Air Raid is more limited by your coaches then the kids. You need three legit coaches. Guys that will really put in the time to learn and that can coach. You need a QB, WR and OL coach.  Your WR coach can be a little weaker because the QB coach can coach them up.

Play wise you donít need much. Mumme only had a playbook of about twelve plays when he came to KY.

In a two hour practice youíll spend 70% or more throwing the ball. The kids will get better. Donít ask kids to do things they arenít good at. For example you might have a kid that the only route he runs well is a post. So only have him run the post.  You also donít have to run plays in both directions.

Get the Slack QB DVDs and do exactly what they tell you.

Screen, screen, screen. They are an extension of your run game. Run fake screens. Run screens off of run plays especially jet and outside runs.

Pick about three run plays/blocking schemes. One outside scheme and two inside schemes.

3 wide and 2 RBs might be the best formation there is. If you add fast motion you get the benefits of 2x2, 3x1 and empty.

Not everyone needs to know everything. Only teach the positions what they need to know. Your RB doesnít need to know the X position unless heíll play X.

There is film on here somewhere of a couple of our games.

Offline Dimson

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Re: Middle School: Air Raid Offense
« Reply #14 on: January 14, 2019, 03:14:03 PM »
How many QB should you train if you are going to go full Air Raid?