Author Topic: Successful Onsides Kicking  (Read 1345 times)

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Offline jkoester

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Re: Successful Onsides Kicking
« Reply #15 on: September 13, 2011, 02:08:20 PM »
My only hesitation on the far hash is the risk that it can either be picked up in the middle of the field due to the distance it travels, or that it won't go 10 yards due to the horizontal angle.

We use 6 to one side, put the ball in the middle and kick to the sideline aiming at about the 45, so 15 yards.  Even then that angle can be difficult to keep the ball from veering back so it doesn't go 10. 

Last weekend we kicked on-sides 3 times - one they fell on, one we had dead to rights but our gunner took a bad angle and it went out of bounds (he's supposed to go straight down the sideline, where he would have had the ball come right to him, but he bowed in a bit and the ball got by him), and we recovered one (it actually didn't go 10, but it hit one of their players).  2 out of 3 would have been nice.
« Last Edit: September 13, 2011, 02:10:07 PM by jkoester »

Offline mahonz

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Re: Successful Onsides Kicking
« Reply #16 on: September 13, 2011, 02:18:45 PM »
The Super Smurfs have recover 6 in two games thus far.

They are using the same technique we’d use for the upper levels. Have three kickers and use a balanced formation. Kicker A is your deep kicker and is aligned normal…Kicker B and C are the first players inside of  Kicker A. Kicker B on the left will kick onsides to the right….Kicker C on the right will onsides to the left.

The KOR team never knows which Kicker will kick. With the Super Smurfs they are only using Kicker B and Kicker C. Kicker A is down the road for now after they develop a kid that can directional kick deep.

It works well. Just have to time out the Kickers so they don’t all run into one another. Whoever is kicking is going first….slightly…with the others crossing over behind the Kicker. 

Your 2 gunners on each end will either go for the recovery if kicking to their side or sit for the ooops we messed up if kicking away.