Author Topic: Outside zone from split back gun  (Read 1769 times)

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Offline ZACH

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Outside zone from split back gun
« on: September 07, 2016, 11:29:47 PM »
Been helping a friend out who runs a sbv from gun. Hes pretty good at it too... he needed help on his zone dive and now he created a monster

----------0-0-0-#-0-0-0
------------------------------------------0
-------------------1
---------------3--------2

I showed him Whacker sbv and he took it to this. Osv right 2 is the dive qb shuffles to los on 3rd step makes a read.

Now when i helped him install zone dive we did it with the same backfield action as osv but ran outside zone...

We learned 2 step shuffle was easier on the mesh where the rb could make his read...backside rb still ran option fake.

Inside zone with sbv is the same just with a different aiming point.

This is slowly turning into something special and will have film soon with his permission.

The option game is 2 read based...give/keep or keep pitch just an fyi...with called reads... this was time intensive but really comming along well.

Does anyone know of anyone else doing anythinh similiar?

His playsheet is

Osv
Isv
Oz
Iz

Screen
Play action off of iz
2, quick pass concepts...seam and slant arrow

Thought ide share
"Some athletes have division 1 dreams and jv work ethic" - random

Offline morris

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Re: Outside zone from split back gun
« Reply #1 on: September 08, 2016, 11:49:40 AM »
I read this fast so I'll come back to it. Tony DeMeo is the man when it comes to gun veer stuff. His stuff should help

Offline ZACH

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Re: Outside zone from split back gun
« Reply #2 on: September 08, 2016, 12:03:37 PM »
I read this fast so I'll come back to it. Tony DeMeo is the man when it comes to gun veer stuff. His stuff should help

I was just very impressed on how the base zone run Plays still work from this look... it adds a wrinkle to the run game ive never seen.
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Offline blockandtackle

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Re: Outside zone from split back gun
« Reply #3 on: October 01, 2016, 01:54:58 PM »
I briefly coached in a system like this a couple of years ago at a HS.  Charleston Southern and Western Carolina run successful offenses like this at the FCS level, too.  Coincidentally, I went to college with both their HCs.

You can save a lot of teaching time for the OL by simply telling them to zone to the play side on called zone plays and away from the play side on veer plays--the key idea is they must never let anything cross their face towards the play.  Add a tag in there to have the T or TE base out on the DE on the backside of the zone and you can get a nice Iso and Zone Read of a LB, as well as a nice QB Follow play, simply by flipping which direction you have the blocking go.

For the perimeter guys, teach them a simple veer count system.  The end (either SE or TE) on each side will identify and declare the Deep Defender to his side.  That's his man on veer plays.  Then you start the veer count from the POA on out.  The first DL on or outside the POA is #1 and will be the dive read.  The next guy out from there is #2 and will be the pitch read.  The slot or flanker will block #3 in the count.  If you get to #4, you shouldn't run option to that side  :)

The best thing about the veer count system is how easy it makes it adjust the blocking and teach tags to mess with defensive assignments or get into End Over sets and unbalance things for the defense.  It's well worth that extra time up front to teach it.

The shuffle forward mesh will help with getting that DE to commit and getting the timing you want, so you don't get a ton of pulls and strung out keep/pitch phases.  Teaching the true triple from here is actually easier.  Start by teaching it like a zone read, then add the pitch phase.

IMO, you need a counter of some kind to keep the BSLB honest, as well as a quick hitting perimeter play (like Jet).  A double option behind full outside zone blocking to the play side (pitch off #2 with the play side RB helping seal the DE and work up to LB) is useful, too.

If you are also teaching a trap, that's a good way to control a 3 tech and you then add a play where you fake the trap, log the 3, and run a speed option to either side off the DE.

What level is this at?  What aiming points are you teaching your dive backs?  What about PAP?
« Last Edit: October 01, 2016, 02:00:39 PM by coacharnold »