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Author Topic: Learning the Coxbox offense  (Read 977 times)

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Offline Riverside Knights 252

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Learning the Coxbox offense
« on: April 10, 2018, 04:02:02 PM »
Can someone please send me the playbook on the CoxBox from Coach Cox (Power Pistol). However, I would love to learn this offense. Email: rfloyd1@liberty.edu     Thank you in advance. God Bless!

Offline Coach mike

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Re: Learning the Coxbox offense
« Reply #1 on: August 17, 2018, 09:10:52 AM »
He coach, did you get the playbook? I am still looking for a good power pistol/ RPO playbook and this sounds like a good option. Can you share the playbook if you have it?
thanks in advance!

coach Mike

Offline Alogzasud

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Re: Learning the Coxbox offense
« Reply #2 on: October 16, 2018, 06:46:56 AM »
This game is very playable.

Offline angalton

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Re: Learning the Coxbox offense
« Reply #3 on: October 16, 2018, 09:10:45 AM »
This game is very playable.

Which game? Monopoly or Stratego
The greatest accomplishment is not in never failing, but in rising again after you fail.

Offline CoachDP

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Re: Learning the Coxbox offense
« Reply #4 on: October 16, 2018, 09:52:43 AM »
Which game? Monopoly or Stratego

Either.  I prefer Stratego because it's a war game.  Even though the box lid (used to) say(s) that it wasn't.  Any game with Generals, Colonels, Majors, bombs and miners is a war game in my book.  It also doesn't take as long as Monopoly.  Monopoly is more luck-based as the roll of the dice dictates which properties you can buy.  Regardless, I'm working on some PowerPoints for Monopoly, as I don't find it effective for playing in a 3-point stance.

--Dave
"The Greater the Teacher, the More Powerful the Player."

The Mission Statement:
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Offline Spyder89

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Re: Learning the Coxbox offense
« Reply #5 on: October 16, 2018, 09:57:29 AM »
Either.  I prefer Stratego because it's a war game.  Even though the box lid (used to) say(s) that it wasn't.  Any game with Generals, Colonels, Majors, bombs and miners is a war game in my book.  It also doesn't take as long as Monopoly.  Monopoly is more luck-based as the roll of the dice dictates which properties you can buy.  Regardless, I'm working on some PowerPoints for Monopoly, as I don't find it effective for playing in a 3-point stance.

--Dave

I prefer Risk

Offline CoachDP

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Re: Learning the Coxbox offense
« Reply #6 on: October 16, 2018, 10:11:44 AM »
I prefer Risk

Never had that one.  What was the premise?

--Dave
« Last Edit: October 16, 2018, 11:09:18 AM by CoachDP »
"The Greater the Teacher, the More Powerful the Player."

The Mission Statement:
"I want to show any young man that he is far tougher than he thinks, that he can accomplish more than what he dreamed and that his work ethic will take him wherever he wants to go." #BattleReady newhope

Offline angalton

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Re: Learning the Coxbox offense
« Reply #7 on: October 16, 2018, 10:23:28 AM »
Axis and Allies is a good strategy war game. Not going to lie, I have never played, but my older son and his friends played. Way to long of a game for me. They played for three days, 3 hours each day.
The greatest accomplishment is not in never failing, but in rising again after you fail.

Offline 32wedge

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Re: Learning the Coxbox offense
« Reply #8 on: October 16, 2018, 02:00:24 PM »
Never had that one.  What was the premise?

--Dave

The object was to take over the world.  Game board was a map of the world and each player would mass armies on their borders and roll dice against other players with the highest roll winning the battle and eliminating an opponent army.

Offline Dimson

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Re: Learning the Coxbox offense
« Reply #9 on: October 16, 2018, 02:44:27 PM »
Never had that one.  What was the premise?

--Dave
World domination. It is fun. I play the mobile version with my kids. I always turn them on each other. I have never lost to them.

Offline Spyder89

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Re: Learning the Coxbox offense
« Reply #10 on: October 16, 2018, 03:00:35 PM »
World domination. It is fun. I play the mobile version with my kids. I always turn them on each other. I have never lost to them.

It's definitely a DP game.  Lots of aggression can be created from it.  I lost friendships in High School over it.

Offline CoachDP

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Re: Learning the Coxbox offense
« Reply #11 on: October 16, 2018, 03:13:44 PM »
It's definitely a DP game.  Lots of aggression can be created from it.  I lost friendships in High School over it.

Sign me up!

óDave
"The Greater the Teacher, the More Powerful the Player."

The Mission Statement:
"I want to show any young man that he is far tougher than he thinks, that he can accomplish more than what he dreamed and that his work ethic will take him wherever he wants to go." #BattleReady newhope

Offline 32wedge

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Re: Learning the Coxbox offense
« Reply #12 on: October 16, 2018, 09:39:24 PM »
It's definitely a DP game.  Lots of aggression can be created from it.  I lost friendships in High School over it.

We played some bitter games of Risk when I was onboard ship for most of Desert Shield.  Then they moved us to the desert before invading Kuwait and we never played it again.  Got real busy when the real life shooting started.

Offline Bob Goodman

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Re: Learning the Coxbox offense
« Reply #13 on: December 06, 2018, 09:21:36 PM »
Played a lot of Risk 50 yrs. ago, after a few yrs. thought it too simple & boring.  Lately played again because some friends wanted something fairly simple; still thought it boring...but then! They came out w some official variants that made it interesting again.  People had long been coming up w their own variant rules for Risk, & Parker Bros. came out w some that were still pretty boring.  But recent versions -- Mission Risk & Team Risk, mostly -- will probably take a while before the games all seem the same again.

Offline Bob Goodman

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board games (was Learning the Coxbox offense)
« Reply #14 on: December 08, 2018, 06:21:07 AM »
If you're interested in a game very similar to Risk but more complicated, I recommend Samurai Swords (formerly Shogun).  The drawback is that games will go slowly at first because there's more procedures to remember.  After you learn them, games will still go a little slower compared to Risk because there's more to think about and procedures are a little more complex than the dice rolling in Risk.  You have more choices as to priorities among the resources you have.  It plays out on a map of Japan, which may be harder to relate to than the world map of the Risk board; you could probably adapt the play of Samurai Swords to the board of Risk if you made some adjustment as to numbers of pieces.