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Author Topic: Tom Moore-Peyton Manning Offense  (Read 326 times)

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Offline RPOZone

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Tom Moore-Peyton Manning Offense
« on: October 24, 2018, 10:58:15 PM »
I've heard that this scheme has very few concepts and relied on execution, does anyone have any information, links or materials regarding their scheme?

Offline 32wedge

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Re: Tom Moore-Peyton Manning Offense
« Reply #1 on: October 25, 2018, 07:34:11 AM »
I don't have any info on the offense but I have to wonder how many concepts would Peyton Manning consider a few?

Offline Monster

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Re: Tom Moore-Peyton Manning Offense
« Reply #2 on: October 25, 2018, 09:30:59 AM »
I remember reading somewhere that the Manning-Moore offense had one Red Zone play. One.

I would be very interested if anyone had access to this playbook.
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Offline ZACH

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Offline blockandtackle

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Re: Tom Moore-Peyton Manning Offense
« Reply #4 on: October 25, 2018, 09:09:12 PM »
I've heard that this scheme has very few concepts and relied on execution, does anyone have any information, links or materials regarding their scheme?

As Zach posted... "simple" and "very few concepts" was only by NFL standards if you're thinking in terms of plays.  However, it's important to remember that the "concepts" were the reads for the QB and areas to deliver the ball, not the particular routes the receivers were running, which is how most people think of concepts.  So they might run the "Levels concept" but have 15 different ways to get people into position on that concept.

As far as specific concepts, they did run a ton of Levels and lots of variants on NCAA/Drive/Shallow Cross.  After Peyton returned from the neck injury in Denver he ran a ton more Shallow stuff there because his arm strength was compromised from the nerve damage.  He wore a glove on his throwing hand at the end of his career because he often couldn't even feel his fingers anymore.

The main pass protection was a typical "4 down+Mike" protection with the C identifying "Mike" at the snap.  It's pretty much the same thing that Air Raid teams run exclusively.  They had more stuff in there (1/2 slide was another one they used a lot, as well as some full slide stuff on roll outs.

The run game was pretty basic, as are most NFL run games.  Lots of Stretch, Pin and Pull, Inside Zone, and an occasional Counter.  Edgerrin James made his living off the Stretch play, which they especially liked because of the PAP off it.  After James left, the run game took a nosedive because none of the other backs could run Stretch and hit the creases like he could.

They'd also run a slow screen and a draw to help slow down a heavy pass rush, which they didn't see too much because Peyton was so good at checking and throwing hot vs. blitz.

Overall, they would use fewer formations and personnel groupings than most NFL teams.  About 95% of the time they were in either 11 or 12 personnel with only about 3-4 formations they'd use with each group.  From there, Peyton would check everything at the line.  He'd get a run or a pass called and do the "check with me" and "Omaha" calls to put the offense in the best position within those.  He also had a few active audibles for each game.
« Last Edit: October 25, 2018, 11:50:20 PM by blockandtackle »

Offline Dusty Ol Fart

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Re: Tom Moore-Peyton Manning Offense
« Reply #5 on: October 25, 2018, 09:48:35 PM »
As for their running game....2 words

HOWARD MUDD!  Pin and Pull Zone Scheme! 


Not MPP... ONE TASK!  Teach them!  :)

Offline blockandtackle

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Re: Tom Moore-Peyton Manning Offense
« Reply #6 on: October 25, 2018, 11:57:56 PM »
If you want to look up some stuff related to the offense that Moore and Manning were running in Indianapolis, look up its roots under Ted Marchibroda.

Marchibroda was the mastermind behind the Buffalo Bills K-Gun package during their Super Bowl runs, which was a no huddle package based on the Run'n'Shoot but adapted to 11 personnel.

A lot of what the Colts did with Manning, especially the 11 personnel stuff, was very similar to the K-Gun.  Receivers would adjust routes on the fly to get open based on defensive coverage post-snap, which helped them to avoid carrying as many concepts as an NFL WCO team might.