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Author Topic: Week 1  (Read 295 times)

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Offline GP

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Week 1
« on: September 11, 2017, 05:29:34 PM »
After going 2-0 in non-league games, we won our league opener 28-0 this weekend. They were actually a solid opponent - not great but not a cupcake - VERY big and decently coached.

Offensive Stats:

8 Rushes for 117 yards (14.6 YPC), 2 TDs
6-10 Passing for 143 yards and 2 TDs, 3 Sacks allowed (had another 55 yard TD pass right before half called back - block in back 10 yards behind the play)

Defensive Stats:

They Rushed 32 times for 121 yards (3.8 YPC)
They were 3-8 Passing for -5 yards, 4 sacks allowed (1 caused fumble)

Their RB was a load but a great challenge for us to open league play. We subbed heavily esp in the 2nd half and had a great stand to end the game with our bench totally emptied out (their starting O still in - still feeding their RB1). Had to overrule our DC on some of the subs (he wanted his shut out - I'm more concerned w getting everyone as much PT as possible) - so was a huge confidence boost for those kids and helped me reaffirm to some of the ACs that it doesn't need to be an either / or situation.

Our QB still takes WAY too long to get rid of the ball on Fast Screens - Joe is gonna kill me.
 
« Last Edit: September 11, 2017, 05:37:16 PM by GP »
- Greg

"Motivation is simple. You eliminate those who are not motivated." - Lou Holtz

Online Dimson

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Re: Week 1
« Reply #1 on: September 12, 2017, 04:15:11 PM »
How come they had so many more plays than you?

Offline GP

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Re: Week 1
« Reply #2 on: September 12, 2017, 04:38:00 PM »
How come they had so many more plays than you?

When you're rushing for 14.6 YPC, getting 23.8 yards per completion (completing 60% of your passes) and not turning the ball over, you're going to score very quickly. It's become the norm for us.

That said we need to get better at making adjustments to prevent teams from picking up first downs and 3-yarding us to death - they had a couple long drives in the 2nd half that took A LOT of time off the clock. Granted we were subbing heavily at that point but still something we need to improve on. Subs or not we only had two second half possessions (both quick TDs) and we need to get our backups game reps on offense too.

Def something I have and will continue to emphasize to our DC but in a game like that I prefer to let him struggle through it than to come over the top and start making the adjs myself. In a closer game, I'm not as patient  ;D

« Last Edit: September 12, 2017, 04:44:08 PM by GP »
- Greg

"Motivation is simple. You eliminate those who are not motivated." - Lou Holtz

Online Dimson

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Re: Week 1
« Reply #3 on: September 12, 2017, 07:38:38 PM »
I can't wait until I have the problem of scoring too fast.

Offline CoachDP

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Re: Week 1
« Reply #4 on: September 12, 2017, 10:52:47 PM »
I can't wait until I have the problem of scoring too fast.

In youth ball, it's actually a bit of a problem because of Slaughter Rules, MPRs and such.

--Dave
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Online Dimson

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Re: Week 1
« Reply #5 on: September 13, 2017, 08:41:55 AM »
In youth ball, it's actually a bit of a problem because of Slaughter Rules, MPRs and such.

--Dave
I don't have to worry about that in my league. No MPP rule and the slaughter rule is just a running clock. No dumb PW rules.

Offline davecisar

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Re: Week 1
« Reply #6 on: September 13, 2017, 08:54:34 AM »
After going 2-0 in non-league games, we won our league opener 28-0 this weekend. They were actually a solid opponent - not great but not a cupcake - VERY big and decently coached.

Offensive Stats:

8 Rushes for 117 yards (14.6 YPC), 2 TDs
6-10 Passing for 143 yards and 2 TDs, 3 Sacks allowed (had another 55 yard TD pass right before half called back - block in back 10 yards behind the play)

Defensive Stats:

They Rushed 32 times for 121 yards (3.8 YPC)
They were 3-8 Passing for -5 yards, 4 sacks allowed (1 caused fumble)

Their RB was a load but a great challenge for us to open league play. We subbed heavily esp in the 2nd half and had a great stand to end the game with our bench totally emptied out (their starting O still in - still feeding their RB1). Had to overrule our DC on some of the subs (he wanted his shut out - I'm more concerned w getting everyone as much PT as possible) - so was a huge confidence boost for those kids and helped me reaffirm to some of the ACs that it doesn't need to be an either / or situation.

Our QB still takes WAY too long to get rid of the ball on Fast Screens - Joe is gonna kill me.

Congrats


50 snaps for an entire game for both teams?
However beautiful the strategy, you should occasionally look at the results.

Winston Churchill

Offline PSLCOACHROB

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Re: Week 1
« Reply #7 on: September 13, 2017, 09:26:33 AM »
How come they had so many more plays than you?
We played this terrible team in  2011 where our first 5 offensive plays went for tds. Two were to back up rbs with back up oline. Most one sided game I have ever been part of. We had yo get really creative to not score again. We askes refs to yhrow flags if we scored again because of our dumb rules.

So basically they had 4 plays to our one for the first half. We were still scoring in mercy rules which in PW is very difficult.
« Last Edit: September 13, 2017, 09:31:18 AM by PSLCOACHROB »

Offline GP

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Re: Week 1
« Reply #8 on: September 13, 2017, 09:59:42 AM »
Congrats


50 snaps for an entire game for both teams?

Thanks...65 actually.

We had 8 rushes, 10 passing attempts and 3 sacks (21).

They had 32 rushes, 8 passing attempts and 4 sacks (44).

Think we've discussed this in the past - I separate sacks from rushing attempts (NFL style) bc I want to isolate that stat.

Still too few snaps esp since we play 12 min quarters and our team goes lightning pace (until we're up big). Granted the opponent was in max slowdown mode all game but the ref time keeping in my league has always been a point of contention for me. They seem to take FOREVER to spot the ball and start the play clock and I suspect that they sometimes forget to stop the clock when they should (certain situations I remind them).

Mathematically - if each of their plays take 8 seconds (generous), we give the zebras a whopping 9 seconds to spot the ball & blow the whistle (unfort prob about accurate) and opponent uses 28 seconds of play clock, with zero stoppages their 44 plays take 33 mins.

At our pace, our 21 plays couldn't have taken more than 10 mins even with stoppages. There were another 6 plays with penalties and 10 Special Teams plays (not included above) which would add 3 mins tops. Refs called the game when we got the ball back with about 2 mins left. Add it up you get to 48 mins.

Now again that assumes zero stoppages which clearly isn't the case with 9 incompletions, turnovers (downs / fumble), etc. But it was close enough that I didn't make an issue this time.

I have raised this issue with refs and the league several times in the past (when the numbers REALLY didn't make sense) but have to pick my battles - drives me insane but can't make it WWIII every week over clock keeping.
« Last Edit: September 13, 2017, 10:01:34 AM by GP »
- Greg

"Motivation is simple. You eliminate those who are not motivated." - Lou Holtz

Offline davecisar

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Re: Week 1
« Reply #9 on: September 13, 2017, 07:59:29 PM »
Thanks...65 actually.

We had 8 rushes, 10 passing attempts and 3 sacks (21).

They had 32 rushes, 8 passing attempts and 4 sacks (44).

Think we've discussed this in the past - I separate sacks from rushing attempts (NFL style) bc I want to isolate that stat.

Still too few snaps esp since we play 12 min quarters and our team goes lightning pace (until we're up big). Granted the opponent was in max slowdown mode all game but the ref time keeping in my league has always been a point of contention for me. They seem to take FOREVER to spot the ball and start the play clock and I suspect that they sometimes forget to stop the clock when they should (certain situations I remind them).

Mathematically - if each of their plays take 8 seconds (generous), we give the zebras a whopping 9 seconds to spot the ball & blow the whistle (unfort prob about accurate) and opponent uses 28 seconds of play clock, with zero stoppages their 44 plays take 33 mins.

At our pace, our 21 plays couldn't have taken more than 10 mins even with stoppages. There were another 6 plays with penalties and 10 Special Teams plays (not included above) which would add 3 mins tops. Refs called the game when we got the ball back with about 2 mins left. Add it up you get to 48 mins.

Now again that assumes zero stoppages which clearly isn't the case with 9 incompletions, turnovers (downs / fumble), etc. But it was close enough that I didn't make an issue this time.

I have raised this issue with refs and the league several times in the past (when the numbers REALLY didn't make sense) but have to pick my battles - drives me insane but can't make it WWIII every week over clock keeping.

Running clock?

If not, that is just crazy
Weve averaged over 60 offensive snaps in every non mercy rule game played- last 10+ years
« Last Edit: September 13, 2017, 08:04:14 PM by davecisar »
However beautiful the strategy, you should occasionally look at the results.

Winston Churchill